Web and HTML cells were rebuilt + reloaded on every layout switch,
losing JS state and incurring a full page load each time. Mirror the
camera pool: hold WebViews in WARM_WEBVIEWS keyed by URL (or hash of
inline HTML), reuse on switch-back, unparent + cool on switch-away,
drop after the same cooling timer. Identical content in two layouts
shares one WebView.
Three related fixes:
1. Idle reverts (and any other kiosk-initiated layout switch) now POST
layout.changed to /api/kiosk/event. Previously the server only emitted
on admin-initiated switches, so Node-RED never saw the idle revert.
2. Server's /api/kiosk/event splays the payload to the top level when
the topic has a dedicated trigger node (layout.changed, kiosk.changed,
kiosk.status, display.power.changed, camera.changed). The trigger
nodes expect flat shapes matching the admin emit; the old wrapped
shape left every field undefined.
3. Auto-provisioning of bf-server-config in Node-RED: extend retry
window to ~5 min, log per attempt, force v2 API + full-deploy header
so credentials inline get accepted, surface response body on failure.
Pool was keyed by camera_id, so a cell flipping M→S tore down the old
pipeline and started fresh. With (camera_id, badge) keys the main and
sub variants live alongside each other: switching badge promotes the
new one to Warm and leaves the previous one to cool down via the normal
state machine, so flipping back inside the cooldown is instant.
ensure_warm no longer touches sibling badge entries. recompute_global_
state computes warm/hot sets as (cam, badge) pairs by calling
pick_stream per cell with its area fraction, so the planner sees what
ensure_warm will actually create.
Kiosk heartbeat reports local display positions so the server can sync physical outputs without consuming global display indices.
Migrate displays.index away from global uniqueness because display numbering is only meaningful within a kiosk.
Heartbeat slept 60s before first send, so admin Hardware panel showed
"—" right after pairing/boot. Reorder: fire once, then sleep.
Add a GTK spinner under the logo on the idle/pairing screens so users
see the kiosk is alive and working rather than staring at a static
splash.
Cage shows the pointer mid-screen by default — there's no input the
user should see on a kiosk. Set GDK's "none" cursor on the pairing
window and each per-display window.
Add recompute_pool_states + expire_cooling_pipelines + recompute_global_state
and PipelineEntry struct so warm pool entries carry warmth state + cooling
deadline. Drop the incomplete tuple-shape from the previous push.
Trigger nodes now self-contained inputs (inputs:0):
- Each registers POST /api/internal/<topic> on RED.httpNode
- Angie returns 404 for any /api/* not whitelisted (kiosk/pair/admin)
so external requests cannot trigger BF nodes
- Server bridge POSTs direct to nodered container (bypasses Angie)
- nodered-bridge.ts updated to use /api/internal/<topic>
- 6 trigger nodes converted: display-power, layout-changed,
kiosk-changed, camera-changed, status, kiosk-camera-event
- Optional per-node filters (display_id, kiosk_id, camera_id)
- close handler removes only this node's route layer
Multi-display:
- Bundle ships displays[] each with own layouts + idle/sleep
- Rust kiosk creates one ApplicationWindow per gdk monitor
- Per-display state (layout, idle, sleep) via HashMap
- WARM_CAMERAS pool shared across displays
- Backward-compat top-level display/layouts still emitted
System Health (/admin/health):
- Online status, CPU temp (color-coded), fan RPM/PWM
- Bundle version mismatch detection
- 30s auto-refresh
Camera snapshot/test:
- shared/snapshot.ts: ffmpeg/gst-launch fallback, 5s timeout
- /admin/entities/:id/snapshot returns JPEG
- EntityEditPage shows live preview with Refresh
GPIO (Pi buttons/sensors):
- kiosk_gpio_bindings table + CRUD admin UI
- Bundle ships gpio_bindings[]
- kiosk/src/gpio.rs with gpiod crate, worker thread per pin
- Edge events POST to /api/kiosk/event with source_type=gpio
Layout switch fixes:
- GET aliases added so direct URL hits work
- New /admin/displays/:displayId/layout/:layoutId for multi-display
- DisplayEditPage gets "Switch Layout Now" section
Node-RED embed:
- /admin/nodered renders iframe at /nrdp/
- Sandbox attrs allow scripts/forms/popups
- Sidebar link now opens embedded view
Kiosk pick_stream() implements CLAUDE.md heuristic:
- cell area >= 20% of grid → main stream
- cell area < 20% → sub stream
- explicit "main"/"sub" selector still honored
Badge overlay shows which stream is rendering:
- 'M' when camera has multi-stream and we picked main
- 'S' when we picked sub
- nothing when single-stream
Small label, top-left corner, semi-transparent black background.
Reduces buffer drops on multi-camera grids — small cells now use
low-res sub streams instead of all decoding 4K main.
Bind native backend services and Node-RED to loopback so Angie remains the public auth boundary. Keep Docker on an internal compose network and stop kiosk fallback to a layout when display default is none.
Previously every reload-bundle killed and restarted all pipelines.
Now:
- WARM_CAMERAS map: camera_id → (pipeline, paintable)
- On reload: stop only pipelines for cameras no longer needed
- Needed = cells with content_type=camera + layout.preload_camera_ids
- Reuse existing pipeline+paintable, attach to new Picture widget
- Preloaded cameras keep decoding even when not visible
Achieves the "zero perceived latency" layout swap goal from CLAUDE.md
when cameras overlap between layouts.
Rust kiosk:
- web cells now use webkit6 WebView (load_uri)
- html cells use WebView.load_html (full HTML rendering)
- query_displays() reads /sys/class/drm/ for connected HDMI/DP outputs
- Heartbeat reports display geometry every 60s
Server:
- /api/kiosk/heartbeat accepts displays array
- Syncs kiosk-reported displays to display records
- Updates dimensions when changed, creates new displays for new ports
Server side:
- service-coordinator-ws: full WS implementation using ws package
- Auth via ?token=<kiosk_key> query param
- Coordinator registry for cross-plugin notification
- Admin mutations call notifyKiosks() → server pushes reload-bundle
- 30s ping/pong heartbeat
Kiosk side:
- Rust ws_client with tokio runtime + tokio-tungstenite
- Auto-reconnect with exponential backoff (1s → 60s cap)
- On reload-bundle: re-fetches bundle, re-renders layout
- Pong replies to server pings
Also fix: auto-suffix kiosk name on UNIQUE collision (re-pair with
same hostname no longer fails).
- Cells own position directly (row/col/row_span/col_span)
- Drop regions JSON from layouts (cells ARE the regions)
- Drop is_default from layouts (display.default_layout_id owns)
- Drop grid_cols/grid_rows from layouts (computed from cells)
- Layout new form: name, description, priority, resets_idle_timer only
- Layout edit: visual grid builder, + buttons on cell edges,
click cell to assign content
- Bundle cells now carry position directly
- Rust kiosk attaches widgets using cell position
- Migration v0.4: backfills cell positions from old region map
- Eliminated layout_templates as separate entity — regions/grid now
live directly on layouts
- Displays created from kiosk pairing (not standalone), each display
has kiosk_id FK
- Removed Templates from sidebar nav and all template routes/pages
- Layout creation uses preset buttons (fullscreen, 2x2, 1+3, 3x3)
that set regions directly on the layout
- Setup no longer creates default display/layout (deferred to pairing)
- Pairing creates HDMI-0 display for new kiosk
- Bundle reads regions from layout directly, no template lookup
- Rust kiosk updated to match new bundle format
- DB migration adds regions/grid_cols/grid_rows to layouts, kiosk_id
to displays, copies existing template data