BetterFrame/nodered/src/bf-trigger-camera-changed.html

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<script type="text/javascript">
RED.nodes.registerType("bf-trigger-camera-changed", {
category: "BetterFrame Triggers",
color: "#a6d4ff",
defaults: {
name: { value: "" },
camera_id: { value: "" },
},
inputs: 0,
outputs: 1,
icon: "betterframe.svg",
label: function () {
return this.name || "camera changed";
},
paletteLabel: "Camera Changed Trigger",
});
</script>
<script type="text/html" data-template-name="bf-trigger-camera-changed">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="(optional)" />
</div>
<div class="form-row">
<label for="node-input-camera_id"><i class="fa fa-video-camera"></i> Camera ID</label>
<input type="number" id="node-input-camera_id" placeholder="(blank = all cameras)" />
</div>
<div class="form-tips">
Triggers when a camera is created, updated, or deleted in admin.
Listens on <code>POST /in/camera.changed</code> internally — no upstream
<code>http in</code> node required.
Emits <code>msg.payload = {camera_id, event}</code>.
Leave Camera ID blank to receive events from all cameras.
</div>
</script>
<script type="text/html" data-help-name="bf-trigger-camera-changed">
<p>Fires when a camera entity is created, updated, or deleted in admin
(manual create, ONVIF import, edit, delete, enable/disable).</p>
<p>Listens on <code>POST /in/camera.changed</code> internally — no upstream
<code>http in</code> node needed.</p>
<p>Optional <b>Camera ID</b> filter limits this node to a single camera.</p>
</script>